Monday, January 31, 2005

responsibility: exercise one

hi, all!
i've moved the responsibility postings into this one category. please reply to this one rather than starting a new post.

thanks!




Responsibility-
This is something that comes with being a leader. There are different levels and roles of leadership but each one has certain principals like ethics, trust, and accountability tied to it.
As the leader, the one in charge, you are the one held accountable for certain tasks, actions, or decisions and their repercusions, wether you carried them out personaly or insructed someone else to them.

tarvis



It comes with everything you do. As a designer it is quite relevant to take care of what you impact others by your own creation. Something like "tail-tag" that always comes with every single new ideas that can be advantage and disadvantage toward you. Be sure to know how this single word can affect you as a designer!

yi-ha



A conscientious approach to design (i.e., research, brainstorming, problem solving, etc.) with the intent to impact the user experience and promote either change or no change, whichever is relevant.

Woody


I think as creatives we have certain opportunities that other members of society may either take for granted or are ignorant of. Those "opportunities" thrive on our ability to observe, rationalize, contemplate and conceptualize, and they rely our abilities to apply these skills to solving (and defining) problems or successes in how things, in general, work. We have the skills and talents to see things differently from others. As members of this society, against our will or intent, we should take our skills and use them in a way that can serve ourselves and the greater concerns of said social order. I don't think we have obligations to do others needs or desires, but our skills to see those needs and our talents to help them should be excercised, for sake of feeling blood run through our veins. If we are designers, why should we NOT contribute to the rest of the world... ?

Jenks



Design responsibility to me is taking the innitiative to design for myself and others to enjoy and understand. this means designing with clarity, and expression, in a way that will help others understand and enjoy what is beeing designed. This is a responsibility because the designer has to take in many conciderations, and many different audiences, so the designer must take steps to do this in a very careful manor which works for every aspect of their design.

Maijken



What is design responsibility? For me two things come to mind over everything else, those two being honesty and ethics within the professional realm. I believe the problem with much of modern design, in any field of study, is that there is not enough focus on the social and long-term impact of what is being created.

Ethics are important to design; because when the effects design has on society are taken into consideration it is here when great design is created. It is with these thoughts in mind that I believe ethical design is design that takes into consideration the social impact it has and looks at the entirety of society, not just a small niche that sums up to about .01% of the worlds population and owns about 95% of the worlds wealth. This is where the true problem of practicing ethical design comes to light. In an ideal world design would focus less on the making of money and more on the overall impact and importance of its outcome it has on society as a whole. What should be of key importance to a designer of ethical intent is not the size of his pocket book nor the prestige he has among his constituents, instead the designer's actions and great accomplishments for a greater good should be most important because it is only accomplishments such as these that last. Essentially the designer's actions will speak louder than his words.

The_Diz

1 comment:

thenewprogramme said...

right on boyz and girlz!! it's awesome to read your thoughts on this topic. something i think about all the time. it seems like your collective brains are already brewing nicely on this topic. i can't wait until the arguments start happening--that's when it gets good. but don't shy away from arguments, for that is when truths about ourselves come to the surface. there have already been some great thoughts about responsibility here, and i just want to encourage you all to keep that up.

much of the discussion i know of [which is by no means a complete picture] about this topic in the so-called professional world focuses on who we choose as clients. there are other issues, of course, like materials use, plagiarism, etc, but the "who are your clients" thing seems to come up a lot. i have been trying to think about how we get beyond that issue and consider responsibility in a more wholistic manner. how do i integrate this responsibility thing into every aspect of my professional practice and/or life in general. along the lines of mister mcnary, i would argue that a well-integrated life does not behave differently at work than at play.

um, i just realized these thoughts are all over the map...sorry.

a couple more just to throw out there. i think it would be helpful to very specifically [as much as is possible] clarify your terms during this discourse. how is responsibility different than accountability? what's the difference btw ethics and morals?

last thought: stef, that was a great comment about the candy bar project. is it okay to "beautify" or "clarify" something you don't personally believe in? is the project about your personal taste as a designer, or is it about serving a client? if you think it tastes crappy, does everyone else think the same? taking into account all of the things you all know now, how would you design that package differently? is it possible to give it a visual form that is true to what the product is all about?

okay, i'll try to peek in on you guys from time to time. my experimental type class is doing some stuff on-line as well--crits and typography discussion stuff. you are all welcome to check it out, and comment if you like. i believe the comments are open to the public. click on the "crit" button to see some of the work we're doing.
http://www.divcon.org/517/index.html